Chrono Trigger RPG ROM
Chrono Trigger is amazing. It is undoubtedly one of the finest games ever created man. This game is good, like really really good. I first played it near its release 20 years ago and it still residuals in my mind as a fantastic game, but I’ve only ever really played through it that one time and ever since then I just accepted the fact that yeah that game’s great. But I never asked myself why: why is this game so good? What about this makes it so much better than other RPGs? I mean at its core. It’S just like any other RPG. You have a cool-looking main hero. Dude, you get a cast collected character to join. You fight monsters, get experience, level up, buy stuff, plot fight, harder things Thrones in time travel pool got, throw no trigger and its most distilled – yes, that’s Chrono Trigger, but upon replaying it for this video. It dawned on me that this is one of the most finely and expertly crafted games in the RPG genre.
The presentation alone makes it stand out perfectly capturing the art style of Akira Toriyama, with some particular inspiring bosses. The time travel mechanic brings you to environments that you wouldn’t get in most games. We’Ve seen the medieval type stuff a billion times before, but to have that alongside the distant future, the distant past, the Ice Age. Now that’s cool god, damn it. That was a pun. The game begins with the main, silent protagonist Chrono being woken up by his mother, it’s 1080, which is considered the present for this game and there’s a big celebratory festival happening in the town square. Chrono goes there to party. He meets up with a young woman named Marley.
They go to see Luca a childhood friend of Corona, who has a career as the new invention to show off at the festival. Mistakes were made in the two are thrust 400 years into the past, and Kronos journey begins eventually. You’ll learn in the year 1999, the creature known as la Voz breaks through the earth and destroys life as know it, by the way, I realized everybody pronounces names differently. So I’m just gonna go with how I’ve always said them not saying that’s right, not saying that’s wrong, just going with what I’m familiar with so Marley Magus epoch, even though I know that the last one is actually the British way of pronouncing it, but whatever it’s That what’s cooler than epic, it’s great, that this is how the story kicks off.
Chrono Trigger SNES Version
Action gets people involved and is usually the starting hook, but Chrono trigger issues that and instead puts players into a festival where they can spend as much or as little time as they want to goof around typically most games introduce mini-games, are art cave as locations to Give the players a break and a moment of relaxation from the tension of the main story with it right at the beginning of Chrono, Trigger it’s immediately fun in the traditional sense. There’S a bunch of mini-games to play and you’re immediately enjoying yourself, except when you keep picking the wrong person. The four-man race they never win. Jesus Christ comes on Kara.
The opening minigame festival does wonders in numerous ways, starting off with something so light-hearted and enjoyable makes. The sudden danger have that contrast needed to feel urgent going from slamming sodas and beating up a robot to your new friend vanishing in front of your eyes gives you that ocean moment that gives the player motivation to follow afterwards and, of course, Chronos steps up to Go after Marlene because that’s the kind of guy he is which we’ll see repeatedly throughout the game. Now, of course, these are more than just mini-games. They have layers of importance to them. This is extremely integral because unbeknownst to the player, these effects, not one but two major plot points in the game’s story, but I’ll get to those with chronic traveling into the past. This is where the real adventure starts and players get their first taste of Chrono triggers battle systems. This is one of the game’s many strongest points.
The battle system is so cool and, surprisingly simplistic. You have three options in battle: attack, use a technique or magic spell or use an item for every character. That’S it they were able to have depth in every battle without it being complex, which is a mark of an excellent battle system. Every character learns a bunch of techniques or texts that are unique to them. A lot of these texts can hit multiple enemies either within a small area, a straight line or maybe everybody their battles are not static. Once a fight starts, your party and the enemies move into position, while waiting for time bars to fill enemies will wander around the field or maybe it’ll knock your party members around or use each other for attacks.
This wandering movement adds depth to the battle system. You can use chrono cyclone technique to hit a bunch of enemies in a circle or you could try to wait for just the right moment to get some extra targets in there. Some enemies will deliver powerfully, counter-attacks and right next to another enemy, so maybe best to avoid hitting them doesn’t sound like much, but this is what makes battles engaging to make fights as efficient as possible. You need to pay attention to enemy, behaviors and positioning instead of just mashing the button, every fight. What makes the tech system even better is your party. Eventually, your team members begin to learn double techniques, allowing two members who are ready for an action to combine attacks, and these are just so cool Luka, adding fire to Kronos cyclone was such a game changer and who doesn’t love using Chrono and frogs X strike.
Frog Chrono Trigger
These double Techs encourage experimenting with different party members just to see what kind of sweet attacks they can create together and if that wasn’t enough, even later in the game, you begin to learn: crippled techniques allowing all three party members to create a devastating combo attack. It’S the spectacle and usefulness of these that keeps battles enjoyable all the way to the end of the game and they weren’t exclusive either. Every single party member can learn double and triple techniques with every other member well, except for Magus cuz he’s a dick. The double and triple tech system also exemplifies another strong suit of Chrono Trigger every character is good. Maybe you like some more than the others sure, but none of them stand out as bad.
You know how in other RPGs are the large playable cast. There’S always at least one person that you cannot wait to take out of the party Chrono Trigger, doesn’t have they’re all unique, developed and interesting seriously. It’s hard to not have a frog in your party because it’s just so cool gala is such a powerhouse that it’s difficult to not have her so on and so on. It’S a great problem to have when it’s difficult to decide who not to bring very few games. Consider that hell, even Chrono triggers NPCs get more development than some main characters and other games. You can hear about their personal relationship with other people, their family members and how they’re struggling with current events. They come off as people and not information dispensaries, and you see how they change people because of your actions altering the past. This is a pretty big deal, by the way, having a game about time travel where the things you do in the past actually change the future timelines. I realize that’s such a no-brainer thing to consider in that Ocarina of time it worked too. Okay yeah. I get that, but no gain has done it to the extent that Chrono Trigger has there are too many examples to mention, but play the game and take in how the NPC dialogue changes and revolves around your time-traveling antics.
I asked the question online and to a lot of my friends if you played the game before I’ll, ask it to you to based off your memory alone without looking it up how long of a game is Chrono Trigger. I got a lot of very similar responses and they weren’t really all that shocking. A lot of people said at least forty hours. Some people said about thirty hours. If you know what you’re doing, I even had a few people say it’s about twenty-five hours or so the game’s actual length 15 hours. Seventeen, if you choose to do everything it took me just over 17 hours playing through the game again and for the record. I didn’t remember exactly everything I haven’t played through this and well over 15 years, so I remember very little especially about the late game stuff. So 17 hours of play time was essentially playing it. Blind again, Chrono Trigger is a very short RPG and that’s another one of its key stores. The biggest thing I noticed while playing through it again, is that at no point do you ever need to grind that’s a dirty word when it comes to any RPG grinding that process of spending far too long. Just building experience points so that you’re strong enough to fight whatever boss Chrono Trigger, doesn’t have that so long as you’re not running away from every single fight imaginable.
Game pace and Flow of Action
The game expertly paces you to get the right amount, experience, points and levels that are needed to overcome any difficult part sure you can grind if you get stuck, but it’s never your numbers, that’s holding you back. The only thing holding you back is how bad you suck the first time I died while playing through this again was the boss fight against Magus dudes tough he’ll mess you up again. It wasn’t because my level was too low. All I had to do was change up. My battle tactics and try again sure enough. I beat him without needing to grind I’ve seen online walkthroughs. That suggests you don’t take on the final boss of the game until you’re at least level 70, which is ridiculous. I beat the game in the low 50s and even that was more than necessary, I’m just so good at games. You guys no grinding, isn’t the only thing or tributing to a short play time, though it’s the complete lack of fluff in this story, and I mean that in a positive way, the story never misses a beat, never goes on too long and progresses swiftly.
To give you a refresher, you end up in the future finding Robo in only about two hours, everything you do never deviate from the main objectives: defeat la Voz too many other games introduced, side stories or quests or whatever, and you completely forget what you’re supposed to Be doing in the first place, not in Chrono Trigger everything in the main plot comes back to Lavos you’re, not just helping Frogg defeat, Magus to break his curse and fulfill his vengeance. That’S what frog wants you’re there because you heard that Magus was the one summoning for Voz. You don’t go into the distant past because you want to see dinosaurs or some. You go there because you believe that’s when Lavos first arrived. Anyone you help along the way. Is because they’re perils tie-in to Lavos keeping the story moving forward in parallel, never sideways, because the game is so short, it’s extremely replayable.
The Story of Chrono Trigger
Every story moment is important and because there’s so few they’re memorable and some of these moments are simply incredible. At this point, I am going to spoil the crap out of the game if you haven’t played it yet and you’re planning on doing so, go ahead and click here or skip to this time to avoid a lot of story bits, I’m being super serious right now. Major spoiler warning: I always remembered the game having awesome moments in this story, but it wasn’t until I played it again that I realized how brilliant a lot of them are. The first one that comes to mind is the trial to give some context. Marley who Chrono meet at the Millennial Fair, is actually the princess, Nadia of the castle Gardea when Chrono returns from the past. With her he’s immediately accused of kidnapping, she is brought to court to be judged upon the witnesses, judged Kronos character based on his actions during the Millennial Fair.
Therefore, your actions – this was way before morality system showed up in every single RPG ever so to suddenly have a game that showed that there were consequences for your actions. It’s pretty mind-bending. You thought it was harmless at the time, but they say a lot about you. Picking up Marley’s pendant before making sure she’s, okay or stealing an old man’s lunch to heal yourself, so you can beat up a robot some more. These are a couple of the small things that makes witnesses suspicious of Chrono. This was practically unheard of for console. RPGs of the time and the best part about the trial is that you were warned the moment you wake up in Kronos house. You get ready for the fair about to have a good time, and your mother says to you. I want you to behave yourself today. This seemingly innocuous statement was to set up for the trial and much like the effects of time. Travel goes to show you that your actions have meaning and consequences and let’s be real, the first time we all played Chrono Trigger. We all got the guilty verdict. We still launched, we try to get Marley’s shiny, pendant. First, we weren’t patient, while Marley picked out candy and probably lied to the jury.
Minigames in Chrono Trigger
Like I mentioned earlier, all of those fun minigames around the fair weren’t, just minigames, you were being judged the entire time. Another one of my favorite moments happens in the distant past, as the defeat of the rep tights coincides with the meteor landing on the earth. The same one that killed off the dinosaurs, of course, it wasn’t just a red meteor. It’S revealed that is La Voz flying through space and he collides into earth and for the first time in the game, you hear the terrifying screech of La Voz to me that sound is just as iconic to the game as the swinging pendulum at the beginning were Traveling through time on the epoch or using X, slash or the arrival of La Voz also sets up the build-up of you as the player squaring off against him. We were shown in the future his destructive power. Now the mystery of when La Voz arrives as salt, and it’s about you getting ready to destroy him. The explosion of La Voz causes the Ice Age and the dark ages.
The time period has another fantastic story moment: the parties in the kingdom of zeal floating high above the clouds and they’re chasing after Queens eel, who is being controlled by la Voz to feed him more energy. So he can grow stronger. She uses her daughter, Sharla’s magic to do so, not knowing the destruction she is bringing forth. Naturally, you try to stop all of this, and this causes la Voz himself to be summoned forth, and then you fight him and actually fight him. This isn’t the cutscene that plays out or a predetermined battle. You don’t fight him and then run away or have the story continue. Only when you deal so much damage to him, you are actually facing off against la Voz with the same amount of strength he has at the end of the game, you’re, given an actual glimpse to his true power and, of course, this power completely obliterates the party. This further enforces how horrific la Voz is and strengthens your resolve against him being beaten by him only makes you want to strike back harder. This leads to what is easily the most pivotal moment of the entire game.
Characters of the Game
The party is down, Shaw, cannot stop or control novels and lavas prepare to attack once more chronic as stalwart as he’s ever been risen once more to continue to fight Lavos, refocuses his attack and in a single blinding flash Chrono dies. This was unheard of. Other games had character death in them sure, but Chrono was different. He wasn’t one of the additional party members you get along the journey or an NPC that assisted you throughout. He was the game’s proxy character. He was a silent protagonist so that it was easy for the player to protect themselves onto him. He was that super cool, looking character. We all wanted to be. He was the main hero of the game. He was you and he dies. This leads into another pivotal moment and that’s getting chronic back, and you can only do this by doing the minigames back at the Millenial fair one of them awards you with a chronic doll and through a series of events, you can use the Chrono trigger item to Freeze this moment in time and swap out Chrono with the clone, and then you get chronic back, which results in a very touching moment.
What’S incredible about this, is that it’s completely optional? You don’t have to get chronic back. In fact, there are probably people who couldn’t figure out how to get him back. It’S technically a side. The question I’ll be about worthwhile one is, is the best party member you could have it’s not a fourth-story moment. It isn’t something that happens every time you play getting. Chrono back is up to you from here you’re. Essentially at the end of the game, you can go face Lavos whenever you’re ready, but there’s a handful of side quests you can do but what’s great about the side. Quests are their importance. They don’t just exist to get you more experience or rare equipment. Each one is about the development of the characters. You’Re, not raiding the ruins for loot, you’re, helping frog, lay his friends, Cyrus’s ghost to rest getting the rainbow shell isn’t for sweet stuff.
It ends up being a key item in restoring Marley’s, broken relationship with her father, the king yeah. You restore the forest, but, more importantly, you see why Luca got into machinery and the guilt she’s carried with her since her youth and oh, my god, I just want to hug her you’re doing the side-quests, because you want to help them not because you want the Reward at the end, much like the short story, the small amount of side quests, makes each one important and relevant to the plot and the characters upon completing the game. You get what may be the most significant thing from Chrono triggers legacy and that’s New Game Plus that term didn’t exist until Chrono trigger and numerous games have it now. But, unlike so many other games that have it because it’s a fun thing to do, New Game is tied into the story and the mechanics of Chrono trigger there’s about a dozen endings.
The appeal of Chrono Trigger RPG ROM
The one you get is dependent on when you choose to fight Clavell’s using the new game. You can fight him long before you remain in the story, there’s even a new gateway to a right at the beginning of the game. Remember the undersea palace when La Voz arrives and kills Chrono and new game plus mode, it’s possible to beat him and win the game right there and of course that gets you an ending. You wouldn’t get elsewhere, and the PlayStation 1 and DS versions of Chrono trigger each added, an additional ending to help tie in better to the game sequel Chrono Cross. This is another reason why the game’s short play time is so vital. Making it so quick to play through makes it easier for you to go back to the new game and get different endings. It was more than just a way to extend playtime. It was necessary to see everything that the game had to offer and that’s yes, I realize I’ve been doing nothing but singing praises of this game. Man, you’re, probably wondering if there’s even anything that I don’t like about it and yeah. There is, I think, the final boss, fight against la Voz is lame. La Voz is cool.
This large parasitic creature that we’ve been teased about throughout the whole game is la Voz, and then you kill him and you go into his shell, where you fight this thing. Okay, so this is the actual la Voz inside the la Voz. Fine I’ll, accept that. But then you kill that thing and out pops. This thing, who is the actual la Voz? These guys are dumb, regardless of the fact that they’re well designed and have challenging fights or whatever they don’t belong. All this build-up intention to creature Lavos and it pulls the whole. This is who was really behind it all villain type Troma. It devalues creature, la Voz, who I think is the most memorable and the coolest looking and the boss rush type fight. He does. If you face him, the black omen is pretty lame too. This isn’t a huge detraction from the game as a whole. It’S really just a nitpick that I have, and it’s the only nitpick that I can think of everything else is just too good. I don’t think I could ever say enough good things about Chrono Trigger I’ve, always liked it a lot since I first played it, but playing it again. Helped me realize how incredible it truly is. I have a far greater appreciation for it now than I ever have before. That’S why my final rating for this game is a clock without hands out of 10.
It’S elegant everything about it is finely crafted from the dream team of RPG creators. The battle system is simple so that anyone can pick up and play it while allowing depth and strategies and tougher fights the art style makes it stand out, like no other on the console, with every set piece and every enemy and every character and every group technique. Looking great the story never strays from its clear objective and every side quest is important to the characters. Its short length lends itself, naturally to get the multiple endings enhanced by the on new game plus mode. It absolutely still holds up to this day and likely will continue to do so for years to come, like a clock without hands.
Download Chrono Trigger ROM
Chrono Trigger is timeless. If there’s ever a list made of the essential RPG games, you must play to truly appreciate the genre Chrono Trigger to be at the top of the list.